buZZerbeater

knowledges backup

Take it easy vs Crunch time

Enthusiasm        
multiplier_distFrom5 0,9535

(Coach Parrot)

here are some aggregate statistics, so that we can look at TiE/CT effects as a whole instead of individual examples. These are obviously not randomly-selected games, since teams attempt to choose TiE/CT for tactical reasons.

When both teams play TiE, the home team has a record of 417-277.
When the home team plays TiE against normal, it has a record of 829-826.
When the home team plays TiE against CT, it has a record of 104-200.
When the home team plays normal against TiE, it has a record of 1262-483.
When the home team plays normal against CT, it has a record of 703-759.
When the home team plays CT against TiE, it has a record of 265-38.
When the home team plays CT against normal, it has a record of 1171-357.
When the home team plays CT against CT, it has 205-107.

not include normal vs. normal, since those will be mostly bot games, but globally the home team edge is at around 63%.

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Snapshot, the average human enthusiasm at this moment (05/2010) by division is:

I: 7.3
II: 6.3
III: 5.7
IV: 5.3
V: 5.1
VI: 5.0 (only 826 humans)

(Charles)


Home court advantage improves defense and rebounding. If I have to make a guess, I'd say by about 15%, but it's not something I've collected any data on.

(kozlodoev)