knowledges backup


...the strongest defense will always be man-to-man. Any defense other than man-to-man is by design weaker ... in the same way that any offense other than base offense is by design weaker than base offense, for teams that have strong and balanced personnel. Teams having more success with, for example, Look Inside are doing so because of an imbalance in their teams and their opponents' teams.
in any zone defense, if the offensive passing and cutting skills are better than the defensive ability to react (defensive skills), the offense is going to find easy shots.


- Run and Gun [increased pace], Motion [normal pace], Princeton [decreased pace]

Inside - Look Inside [slightly increased pace], Low Post [somewhat decreased pace]

Normal (All around) - Push The Ball [increased pace], Patient [somewhat decreased pace]


A faster pace means that your team will take more shots early on in the shot clock. Your coach might tell your players to take a shot when they think they have a 20% chance of making it as opposed to a slower pace where your coach is going to look for a better shot and might tell the players to shoot when they think they have a 25% shot at making it. The problem with the slower pace is that if your players can’t find that 25% shot, the shot clock will wind down and one of your players will end up taking a terrible shot (much worse than 20%). This fast pace can be useful if you’re up against a team that’s better than yours because your players will try to score any time they have a relatively good opportunity. On the other hand, a faster pace means that the stronger opposing team will also have more chances to score. A decreased pace offense is more likely to keep the score close against a tough opponent and therefore, makes more sense to use in my opinion. Both paces also have their advantages against weaker teams as well. Since your opponent is weaker than you, with a decreased pace it’s possible that your players can consistently find that good shot they’re looking for and thus run up the score. With an increased pace, your players are taking less quality shots but they shoot earlier in the shot clock which will lead to a game with more possessions against this weak opponent. I’m more partial to using one of the increased pace offenses against a team that is weaker than mine to try and create a large scoring gap. Why run the risk of having a tighter game by using a decreased pace offense, right? The increased pace offenses also tire players out faster.

Offensive Tactics

Base Offense: This is the standard offense that all other offenses are based off of. It uses a normal pace and the shot distribution between players is usually pretty balanced. It is also the standard offense that a bot team will use every game. The base offense is generally seen as very basic and isn’t used frequently by the majority of competitive teams.
Best against: Any defensive tactic that isn’t man-to-man although it’ll still work alright against it. If your opponent decides to play a zone against you then you will have a slight advantage in one of the two offensive categories (inside or outside) depending on which zone they used. Then again, you’ll also be at a disadvantage in one of the two offensive categories so I guess it cancels out. The truth is, base offense doesn’t really have any real strengths or weaknesses, it’s just a basic offense.
Worst Against: None (man-to-man)
But as I’ve already stated, everything will balance out no matter what defensive tactic is applied.

Push the Ball: “PTB” can be considered the same as base offense with one key exception – push the ball has an increased pace. This offense is often used against weaker teams when you want to try and run up the score. The same goes for all increased pace offenses.
Best Against/Worst Against: See “Base Offense”

Patient: This offense is the exact opposite of push the ball. It uses a decreased pace instead of an increased pace. It is generally used against stronger teams in order to try to keep the score as close as possible since there will be less possessions in the game. The same goes for all decreased pace offenses.
Best Against/Worst Against: See “Base Offense”

Look Inside: An increased pace offense with an inside focus. The majority of shots will be taken by your power forward and center in an effort to attack the opposing team’s interior defense. Look Inside seems to be one of the favourite offenses to use in BB.
Best Against: 1-3-1 Zone, 3-2 Zone (In that order)
Worst Against: 2-3 Zone

Low post: The decreased pace version of look inside.
Best Against/Worst Against: See “Look Inside”

Motion: Motion focuses on the outside and mid-range game and it has a normal pace. With this offense, the majority of the shots will be taken by the guards and small forward. From my observations, a motion offense tends to have players take less 3-point attempts than with a “Run and Gun” offense.
Best Against: 2-3 Zone
Worst against: 1-3-1 Zone, 3-2 Zone (In that order)

Run and Gun: The “RNG” offense is probably the consensus favourite in the BB world. It’s very similar to motion with the main differences being that run and gun uses as an increased pace and that your players tend to take more 3-point attempts.
Best Against/Worst Against: See “Motion”

Princeton: The Princeton offense is an inside/outside offense at a decreased pace. It was up for debate whether this offense worked properly and efficiently in the old game engine and because of that it is probably the least favourite offense in BB. It was rarely used by top teams prior to the game engine change but is slowly starting to grow in popularity since then. The Princeton offense generally seems to act as an outside offense with a lot of three point shots taken.
Best Against/Worst Against: See “Motion”

Defensive Tactics

Man-To-Man: This is the standard defense that all other defences are based off of. It has a balanced focus between outside and inside defense. It is the default defense used by all bot teams. Unlike base offense which isn’t used often, man-to-man is frequently used by many competitive teams. It is considered the safest option for a defensive tactic. There is no risk with a man-to-man defense but there is also no possibility of obtaining an advantage.
Best Against: Base Offense, Push the Ball, Patient,
Worst Against: Run and gun, Motion, Look Inside, Low Post

2-3 Zone: Increased inside defense and rebounding at the expense of a lot of perimeter defense. Somewhat slow pace. (From Rules) It is generally regarded as the best defense to use against an inside offense but will be a huge problem should your opponent decide to use an outside based offense.
Best Against: Look Inside, Low Post
Worst Against: Run and Gun, Motion

3-2 Zone: Gives an increase in perimeter defense at the expense of interior defense. Slow Pace. (From Rules)
Best Against: Run and Gun, Motion
Worst Against: Look Inside, Low Post

1-3-1 Zone: Dramatically increased perimeter defense at the expense of interior defense and rebounding (From Rules). The 1-3-1 Zone is basically an extreme version of the 3-2 Zone. It’s often used as a drastic measure to try and shut down a strong outside based team.
Best Against/Worst against: See “3-2 Zone”

Full Court Press: “FCP” involves a significant increase in created turnovers at the expense of stamina, defense, and rebounding (From Rules). It is played at a very high pace. Before using this tactic on a regular basis it would be a good idea to make sure all your players have impressive stamina. If they don’t, FCP can have a very negative effect as your players will tire out fast and start playing poorly. This tactic is best made use of when going up against a team that has players with poor handling.
Best Against: Patient, Low Post
Worst Against: Run and Gun, Look Inside, Push the Ball

2-3 Zone Dillema
Since the implementation of the new game engine a new school of thought that has arose is that the 2-3 zone is far less effective than it used to be in the old game engine. Advocates of this theory maintain that against an inside team it is now far more effective to use a 3-2 zone in order to prevent the opposing teams’ guards from getting the ball into their post players. The logic behind this is that with the new GE putting a stronger emphasis on passing it is much easier to stop the opposing team’s guards (which probably didn’t receive enough passing training under the old GE) from finding their big men in the post.


Side vs All around focus

If you want to play LI but you have a really good SG with high skills that SG will play more or less the same like if you are playing move the ball.

The same thing but on the other direction, you have a PF-C with a good IS even if you are playing R&G ,if you have a good offensive flow, that PF-C will receive balls to score near the hoop.



We think the BB Princeton offense represents a space of tactical focus that isn't represented by the other offenses, and being former Princeton grads we thought it bared a resemblance to the sort of tactical focus the Princeton offense creates, and so we chose to name it the "Princeton offense".

Okay then, so it's not "The Princeton" offense. So the C does not handle the ball the most, and there aren't as many back door cuts, but "BBPrinceton" bears a passing resemblance?

If it's focus is slow paced, 3-pointers and easy layups, and it bears a "passing" resemblance, is it safe for me to assume that your PG brings the ball up, passes to an open wing player, if no open wing player, PG passes to C/PF in post. IF C has no shot, he looks for open wing player, at the same time, any of the other four players may be cutting to the hoop. The ball continues to move around until a 3-pointer is taken or a close inside shot is taken.


Inside shot is not nearly as important in Princeton as it is in an inside or neutral offense. The only difference with Princeton is that your guards will get more inside shot attempts and your forwards and center less. The PF is like 50% outside and 50% inside, the center 25% outside and 75% inside. Compare this to low post where the PF would be 80% inside and the C 90% inside.


Motion vs RnG

Motion tries to find a good shot by passing the ball around. While you pass the ball around you are more likely to turn the ball over.

RnG - You take a the shot possibly before the defense even setting

 You take "decent" shots instead of "good" shots so you are more likely to take a shot earlier in the shot clock. Passing the ball around trying to find a good shot is more likely to result in a TO.

Full Court Press is right up on your defender trying to force a TO. If your players aren't good passers they will result in a TO.

3-2, 2-3

The idea behind each tactic is that each has its advantages and disadvantages for certain situations. If a team is outside orientated, a 3-2 zone is the right way to go to shut down the outside offense.

If a team is inside orientated, 2-3 zone is the right way to go to shut down the inside offense. Yes you leave the perimeter a bit more open but the mentality of the opponent is to go inside first and only if they can't find a shot then they take one from outside which is usually a bad shot.



2-3 zone was intended to be an option that will be effective against imbalanced teams with very strong low post players. It was never intended to be a defense that can be played without any perimeter defenders, however. Try telling a Jim Boeheim guard that he can relax on defense!

I think part of the confusion here is in exactly what the player roles are in a 2-3 zone (or some of the other defenses, for that matter) and how it's getting beaten. From the examples I'm seeing, low post players are indeed being stifled by good interior defenders, and drives ending in shot attempts are often being altered by good shot blockers. Moutlinho gave an example game in which 16 shots were blocked or altered by shot blockers, while his opponents in total scored 92 points on 93 shot attempts (including ones that ended up free throws), meaning that the shot blockers saved 16 points.

So, what's the problem? The complaint seems to be that a 2-3 zone is not preventing very easy baskets created by guards penetrating and making strong passes. In the 2-3 zone that has been implemented, this is not the job of shot blockers. They will occasionally be able to get over and block a good attempt off a backdoor pass. But, the main job of an interior defender in a 2-3 zone is not to prevent a good entry pass - it's to ensure that they can defend the back-to-the-basket player catching the entry pass. Unless you want your center trying to play in front of the player posting up?

In other words, if you're finding that your 2-3 zone is being torn apart by a point guard getting to free throw line, forcing the shot blocker to come out and challenge him, then slipping a pass to a cutter for an easy bucket, that's really not the shot blocker's fault, at least not unless you'd rather him give guards open 10-footers. And if you're looking for that shot blocker to come out to challenge the shot but then be able to defend the pass, defending that pass is really a perimeter defense skill, not an interior defense skill (and most of the shot blockers don't have much of that skill). So realistically, the best defense against this is probably better perimeter defenders to stop that guard from getting into the paint in the first place.


Full Court Press

It depends how good your offensive flow is. If you have good passers then you might try and beat the FCP using a slow tactic. If your passing isn't that good then a fast paced offense seems like the better option.

(aussie dude)

FCP is only really good against teams with poor offensive flow, you'll struggle if the offense has good passing/handling. FCP decreases your rebounding and defense and is also a bit of a stamina drainer but obviously gives a big boost to turnovers caused. You don't see it used much in most higher leagues.


Man to man

When you play zone there is no matchup, just the guys defend their side of the court. So your best defender would only be on him about 1/3 of the time in most situations. However if you played man to man your best defender would have been on him most likely 70-80% (substitutions) of the time and he would have scored a lot less points.


There is no switch of defensive assignments in man-to-man coverage.


Isolation 174227.1

We really don´t know what "inside" or "outside" isolation mean. We tend to think that they are related to the focus of the attack (like the focus change from Look Inside to Run and Gun). But they perfectly could be related to which kind of player is chosen to be "isolated" in the attack: an inside or an outside player regardless of the focus that could be neutral.

In my opinion, these new tactics are designed "against" man-to-man defense, which are now dominant in the game. If you play zone, then it does not matter if you put a SG at the PF position, because when he shoots from outside he will be defended by a outside defender.


Best player?
Having used this tactic in 5 games (outside ISO) and observed another 5-10,it's quite clear that it focuses on the best match-up...

e.g.If your guards face a very strong OD,most of the shots will go to the big men(assuming they have adequate JS/JR and are defended by low OD big men)


Box-and-one: four players play in the zone defense protecting the basket and the fifth player plays a man-to-man defense guarding the best offensive player on the other team, which should prevent him from scoring as much. You can specify whether you want to focus the defender on the best inside or outside player.

Isolation: The team will try to find their best offensive player and clear out an area for him to create his own shot. You can specify whether you want this player to be the best inside or outside player.


inside isolation = magic - work the ball inside kick it out for outside shots.

outside iso = heat - stagnet off where one player will try to beat his player off the dribble for a good shot or drive.



Patience can be really useful if you find big mismatches.